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The games of social Whist and social Euchre
By THEO. B. Comstock 1885

Last update on: Dec 21, 2016

HINTS TO MANAGERS

These games are put up in boxes containing 24 score cards, assorted colors and designs, with a sufficient number of adhesive large and small letters, gold and black stars, etc., to meet all requirements of one GAME of six tables.

As the order of arrangement of players at the start is of no moment, it is a good plan to write the names of the players upon all the score cards before the time of meeting, assigning letters to each without drawing for position. In club games permanent letters may be assigned and the names may be printed upon the cards.

For club purposes a Tournament Box is also furnished. This contains a full set of score cards and all requisites for ten games of five tables. Many prefer, however, to require the members to provide their own material, and this only makes it necessary for each to procure an ordinary Game Box. The Manager should sit where all the tables can be readily overlooked, and signals should be given when all are prepared, without strict regard to the intervals of fifteen minutes; but no sitting should on any account be prolonged beyond fifteen minutes. Be sure that points and stars are properly recorded. If disputes occur, it will be very easy to get at the truth by comparing the records of partners and opponents.

Watch the tables after Exchange signals and do not give Play signals until assured that all removes have been properly made and that partners have changed. Be on the lookout for "ties" and be sure that all understand the movements thereby necessitated.

There is nothing difficult or confusing in any of the maneuvers of these games when rightly understood, but each movement is most definitely regulated by the good and bad fortunes of the player. The manager will become thoroughly acquainted with the system in one evening's play.

It is better, but by no means necessary, that the manager be not himself engaged in the play. If reasonably active, however, he can take a hand without detriment to his play or to his oversight of the game.



Chapter 1 - INTRODUCTION

Chapter 2 - GENERAL RULES

Chapter 3 - LAWS SOCIAL WHIST + EUCHRE

Chapter 4 - HINTS TO MANAGERS

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