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Give Your Partner a Chance, page 1

To win you may have to let a trick go by


Last update on: Jan 29, 2019

Take a trick whenever you can; it is an old euchre adage that most of us are familiar with. While beginners may use this strategy, we soon learn that this could cause us to sacrifice points in the end. In addition, it may even get us euchred. Experience teaches us that often the best approach is to sit back and wait. With many hands, there is at least an even chance your partner can take the trick. This is called "ducking" or "throwing off " on a trick. The primary reason for ducking a trick is to give your partner a chance to play their winning card. It's also a good opportunity to rid your hand of any unwanted cards, and may even give the other team a false sense of security.

For example, let's say the first lead is a small club and you don't hold any clubs in your hand. But you do have a low heart that will never take a trick. While you could use a trump here, playing the heart will give you a chance to rid your hand of a loser while simultaneously allowing your partner the opportunity to play - and possibly win the trick. It's well worth the risk.

Look at the following hand:

Table Position
To win you may have to let a trick. Image 1

The dealer sits in the North position and has turned up the ace of hearts. East passes and South orders their partner to pick up the ace. Their partner(N) then discards the 9 of clubs.

To win you may have to let a trick. Image 2

East leads the king of spades. The maker(S), knowing that they need some help in making their point, throws off the 10 of clubs. West seat follows suit and North makes good use of their ace to trump the trick.

To win you may have to let a trick. Image 3

Now North, seeing that the maker(S) threw off a club on the previous trick, thinks that may have been their only club. So he leads back the queen. His assumption is correct and South does indeed take the trick using the queen of hearts.


To win you may have to let a trick. Image 4

At this point, the maker's team needs one last trick. Under most circumstances playing the king from an ace/king set would be considered improper play. However, there are times when one wants their partner to use a trump. The other advantage to leading the king is that sometimes the player on their left will let the trick go by in the hope that their partner will have the ace. As it turns out, the third seat trumps-in and takes the trick. It now makes no difference what third leads back; the point is made.

Now go back and see what would have happened if the maker(S) had trumped that first trick? It's doubtful that the bidder would have made their point.


Letting a trick go and allowing your partner to help is one of the hardest concepts for new players.



Suggested Further Reading:


To win you may have to let a trick go by


One must learn to trust their partner


A little trust goes a long ways


Here are two examples in the same hand


The strategy of playing 2nd hand Low


2nd hand low keeps them guessing.


2nd hand low to euchre opponents


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