The Deal

To determine the first deal of the game, cards are dealt face up until a player receives any Jack. That player becomes the dealer. Subsequently, the deal rotates clockwise each hand.
Cards must be properly shuffled. The deck is then offered for a "cut" to the player seated to the right of the dealer. A cut card is provided and must be used to cover the bottom card of the deck during dealing.
Cards may be dealt in groups of 2's and 3's, or 1 at a time. It is always the dealer's choice as to the preference of deal style; however, that person's deal style must be maintained during the entire round.


Once the 21st card has been turned up, the deal is considered finished, and bidding may commence.
Starting with the player to the left of the dealer (Eldest hand), each player in turn has the option to bid. If passed, the option to bid passes to next player (clockwise rotation). The only language which is allowed during the 1st round of bidding is: "Pass", "Pick it up", or "Alone". The bidder may not use descriptive phrases that give clues such as "Let's try clubs", "I think I can", and so on. A warning is given for the first offense. For subsequent offenses, the offending team loses its right to bid and the opposing team is awarded two points. Exceptionally, the dealer may simply pick up the card to indicate they declare that suit as trump, or simply turn over the card to indicate they pass, with no verbal comment.
Another player may request (order) the dealer to pick up the up card with any holding in that suit, or even if void in that suit. If the dealer's partner tells the dealer to "Pick it up" the partner is not required to go alone.
If all players pass, the up card is turned face down in the kitty and a second round of bidding commences. In this second bidding round the bidder must state their intentions by saying the name of the trump suit (the turned down suit cannot be called).
If in the second round of bidding the first 3 players pass, the dealer is obligated to declare trump from the remaining 3 suits (aka "Stick the Dealer"). This speeds up game play.
Once trump is declared the dealer places the trump cube (see definition below) on top of the kitty, showing the declared trump suit. No player is subsequently allowed to ask which suit is trump.


Any player declaring a Loner must clearly state this intention by saying "Alone". They may not use phrases such as "I'm trying it," "Sit this one out, partner," "It's all mine," etc. When a player declares a Loner, his/her partner must drop their hand face down on the table, in the middle position (not to their left or right side). The partner is not allowed to look at the kitty during a loner attempt.
"Defending loners" (see definition below) are NOT allowed.


Cards are not to be tossed into the middle of the table. Instead, each player makes their play by placing a card in front of them on the table (forming a "square"). At the end of the hand, each player pushes their card to the winner of each trick. The person winning the trick neatly puts it face down in their area. The person that takes the trick must retrieve the trick and store it in front of them, keeping each trick separate. Do not push a trick you have taken to your partner for storage so the tricks will be all together; each player must rake in their own trick. This is done to enable the tournament director to prove a renege. (The trick in front of you will be evidence as to what suit you trumped).
If a team member bids alone, his partner may retrieve the tricks.
"Tramming" (see definition below) is not allowed. Cards must be played completely out.
A card laid is a card played


* If the bidding team takes 3 or 4 tricks in a hand they score 1 point
* If the bidding team takes all 5 tricks in a hand they score 2 points.
* If a team member goes alone and takes 3 or 4 tricks, that team scores 1 point.
* If a team member goes alone and takes all 5 tricks, that team scores 4 points
* In a standard progressive event (see definition below), on a lone call, the person making the lone scores 5 points and his partner scores 4 points.
* In a standard progressive event A total of 8 hands are played, with everyone dealing twice.
* If bidding team fails to take 3 tricks (aka euchre) the opposing team scores 2 points. Same scoring if the bidding team was going Alone.
* The first team reaching a score of 10 points wins the round (game). A total of 13 points per game is possible.


DO NOT make your own Rulings! Please call the Tournament Director (TD)
RENEGE: - There are no exceptions to the ruling for a Renege: The hand is over, the offending team loses their bid and the non-offending team scores two points. In the case of a renege during a Loner attempt, the non-offending team scores 4 points.
If a renege is alleged but ultimately not proven, the team falsely accused by their opponent's scores 2 points.
BID OUT OF TURN: - All play stops for that hand and the non-offending team scores two points.
The non-offending team may void the out of turn bid and be allowed to call alone (the offending team will score no penalty points), but do so at their own risk as standard scoring will apply.
LEAD OUT OF TURN: - All play stops for that hand and the non-offending team scores two points (four points if on a lone call).

How to handle situations that may come up during a game

* If the cards are dealt by the wrong player and discovered after the hand is played, the deal stands.
* If an incorrect number of cards are found before the first lead, the hand is void and the same person deals.
* Once the up card is turned, the deal is considered complete, and naming of trump may begin.
* If an incorrect number of cards are found at any time during play, the hand is void and the deal is passed to the next player
* If 1st seat leads a card before dealer discards, the card must remain in play. It can not be retrieved. It no longer has any value. The first lead now goes to the second seat
* Dealer must be giving reasonable time to discard, but cannot be reminded to do so.
* If the dealer fails to discard, the opposition scores 2 points (or 4 points if lone hand was called by opposition).The deal is passed to the next player
* If three passes go by and bidding comes back to the dealer, he may signal that the turn up card is trump by simply picking up the card and placing it in his hand.
* Should the dealer decide to pass, they may say "pass" or simply turn the card face down on top of the kitty. The kitty is then set aside and no one is allowed to look it.
* Should A player attempt a lone try and their partner plays a card, the lone call is canceled and hand is played as normal hand.
* If a renege is alleged, any team member has the right to look back at any previously played hand, he must however, wait until the hand in play is complete.
* All point must be marked before the end of the next hand. Once the next point is made, any prior points made, but not marked up are forfeited.
* If the dealer turns down a suit, then someone tries to name the same suit trump, Their team forfeits the right to bid on that hand.
* If a Card falls out of a hand, the card is left on the table and played at the first legal opportunity. The card has no value and cannot take a trick.
* When playing a card, If the card has been extended far enough that other players see what that card is, then the card is considered as having been played. It can not be placed back in hand.

Obsolete Rules ( have been replaced by standard rules )

Farmers Hand - A 'farmers hand' is a hand that contains all 9's and 10's. It is also known as 'No Ace No Face'. If anyone gets these cards. the hand is void and re-dealt by the same dealer. It is not widely endorsed
Natural Trump - This rule states, you must hold the suit of the turned card in your hand before it may be picked up, or ordered into the dealers hand. Like the farmers hand, this is not widely endorsed.
Playing bottoms - (sometimes called playing the kitty) This rule varies from place to place but basically allows your to trade in 9's and 10's for the cards in the kitty