The following coups, which occurred recently
in play, serve to show the possibilities
of the game. They are offered here for
the inspection of experienced players only,
and not for the emulation of beginners.
CASE VIII.
B

VOID

A, K, 10

VOID

A, 10
Turn card

9
A(dealer)

J, Q, 9

9,

Q

VOID
Score, game-all and four-all.
First Trick.—B very properly orders up,
and leads the ace of diamonds; C follows
with the seven, D throws the ten of clubs,
and A takes with left bower.
Second Trick.—A leads queen of spades,
B covers with the ace, and C wins the trick
with the eight of diamonds, D playing the
nine of spades.
Third Trick.—C leads the eight of hearts,
D plays king of hearts, A plays nine of
hearts, and B throws ten of spades (not
a sure winner) on his partner's trick.
Fourth Trick.—D leads ace of clubs, A
ruffs with the nine of diamonds, B covers
with the ten, and C wins the trick and
scores a euchre with the queen of trumps.
Remarks.—C makes the coup by leading
the eight instead of the ace of hearts.
C recognized the fact, after the fall of the
cards in the second round, that B must have
had three trumps to order with, and they
must have been the ace, king, ten; and after
he had taken the second trick he must
throw the lead into D's hand, thereby making
his queen against the king, ten.
CASE IX.
Turn card

Q
A(dealer)

VOID

Q, J

J

J, Q
Score, A C one; B D three; and one
game. A plays alone.
First Trick.—B leads the ace of diamonds,
D plays the ten, and A the knave.
Second Trick.—B leads the seven of
diamonds, D trumps with the nine of clubs,
and A plays the queen of diamonds.
Third Trick.—No matter what D leads,
A is euchred.
B here makes the coup by recognizing
what A must have for a trump-hand, and
leads his small and losing diamond, making
it imperative for his partner to ruff,
thereby putting the lead through A, and
establishing the euchre.
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